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	<title>Animated Travels</title>
	<link>http://events.animationblogspot.com</link>
	<description>AWN's Events Blog: Bringing the World of Animation to the Web</description>
	<pubDate>Mon, 10 Aug 2009 23:13:59 +0000</pubDate>
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		<title>SDCC 09: The Weekend of Wonder</title>
		<link>http://events.animationblogspot.com/2009/07/27/sdcc-09-the-weekend-of-wonder/</link>
		<comments>http://events.animationblogspot.com/2009/07/27/sdcc-09-the-weekend-of-wonder/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 21:15:36 +0000</pubDate>
		<dc:creator>events</dc:creator>
		
	<category>Comic-Con</category>
		<guid isPermaLink="false">http://events.animationblogspot.com/2009/07/27/sdcc-09-the-weekend-of-wonder/</guid>
		<description><![CDATA[Roland Emmerich talks about the end of the world in 2012.
San Diego Comic-Con 2009 continued to astound audiences daily as the Hollywood studios debuted their most prized properties for public consumption, many for the first time ever. Friday was Disney’s animation showcase day in Hall H with their annual sneak peek of what the esteemed [...] <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><img alt="Roland Emmerich talks about the end of the world in 2012." src="http://events.animationblogspot.com/files/2009/07/Emmerich.jpg" /></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>Roland Emmerich talks about the end of the world in 2012.</td></tr></table>
<p>San Diego Comic-Con 2009 continued to astound audiences daily as the Hollywood studios debuted their most prized properties for public consumption, many for the first time ever. Friday was Disney’s animation showcase day in Hall H with their annual sneak peek of what the esteemed animation division has coming to theaters in the next year. The major coup was Disney/Pixar’s John Lasseter welcoming Japanese Animation legend Hayo Miyazaki to the con for a panel on his upcoming release Ponyo. Focus also showed off their stop-animation gem, <em>9</em>. And then Saturday was blockbuster day for Warner Bros, Sony and Paramount with films such as <em>Jonah Hex, 2012</em> and <em>Iron Man 2</em> earning major audience kudos and con buzz.<br />
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Behind the scenes at the Con, VFXWorld/AWN got to interview some of the major talents behind the scenes for our exclusive Comic-Con blog coverage. The following is some of the highlights:<br />
<strong><br />
Friday<br />
<em>Beauty and the Beast 3-D</em></strong><br />
The co-director of Disney’s <em>Beauty and the Beast</em>, Kirk Wise, was on hand to discuss converting the 1991 Best Picture nominee into a 3-D presentation. Wise described one of his biggest challenges as, “Making the hand-drawn animation of the characters feel dimensional and have more of a sense volume and roundness. Any sense of depth in the drawing is pure illusion. We’re using the latest in technical whiz-bangery to create that effect. We’re using a process that I think they’re applying for patents for even as we speak, and they’ve managed to create this plumpness of the characters.”</p>
<p>When asked if similar techniques could be used for older Disney properties such as <em>Snow White</em>,” Wise said, “That would be more difficult, because the advantage we had with <em>Beauty and the Beast</em> was that all of that all of the artwork exists in the digital realm. Using the CAP system, which is the Computer Animation Post-product ion system which was a way of scanning and coloring the characters in the backgrounds, all of those files existed and we were able to take those files and use all of that same information when we were making the 3-D movies. I don’t think the older films have that advantage.”</p>
<p><em><strong>Toy Story 3</strong></em><br />
Lee Unkrich, the director of the third installment of the <em>Toy Story</em> saga had a few words to say about the good side and bad side of being a Pixar director. The good side being how previous films have given him all the tools he needs to craft the piece. “It used to be interesting to talk about that stuff because we were having to invent it. I feel like we’ve done hair very well (in <em>Monsters Inc.</em>), or water on <em>Nemo</em>, but I think we’ve conquered everything we need to conquer. So, that’s not a limitation anymore. We can tell any story we want to tell.”</p>
<p>The bad side is the fear of being the first Pixar director to deliver a flop. “Each director has been a little freaked out. Am I going to be the one to drop the ball? Am I going to be the one to make the first Pix ar film that isn’t well received?” Unkrich admitted. “But, you can only think about briefly, then you need to get back to making a movie. You need to trust your instincts and make something you’d want to see. There’s no magic formula other than being lucky to work at a studio that’s lead creatively from the top by John (Lasseter) who values storytelling.”</p>
<p><strong>Saturday<br />
<em>2012</em></strong><br />
Disaster film auteur Roland Emmerich talked about his upcoming global flood epic, <em>2012</em>. With a projected 1400 visual effects shots, Emmerich says he looked to his frequent visual effects supervisor, Volker Engel, to bring it all together. “He partnered with Marc Weigert, also another German. They were the right people and approached this in a very methodical way. They pretty much cast certain effects houses like actors hiring certain people for water, and certain people for this and that. We also have a huge in-house team with 70 or 80 people that have worked tirelessly the last year or so to create the earthquake sequence. We have 15 companies working for us and this is the biggest visual effects show I have ever done, and I have done some pretty big ones. Our shots are really, really complicated.” <em>2012</em> opens November 13, 2009.
</p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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		<item>
		<title>SDCC 09: Thursday in 3-D!</title>
		<link>http://events.animationblogspot.com/2009/07/24/sdcc-09-thursday-in-3-d/</link>
		<comments>http://events.animationblogspot.com/2009/07/24/sdcc-09-thursday-in-3-d/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 18:19:54 +0000</pubDate>
		<dc:creator>events</dc:creator>
		
	<category>Comic-Con</category>
		<guid isPermaLink="false">http://events.animationblogspot.com/2009/07/24/sdcc-09-thursday-in-3-d/</guid>
		<description><![CDATA[Astro Boy director David Bowers discusses his take on the classic anime character.
written by Tara Bennett 
The first official day of San Diego Comic-Con 2009 was a doozy for animation and visual effects aficionados as almost the entire programming lineup in Hall H, the 6,000 seat theater at the San Diego Convention Center, featured sneak [...] <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<p><em></p><table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><img alt="Astro Boy director David Bowers discusses his take on the classic anime character." src="http://events.animationblogspot.com/files/2009/07/DavidBowers-Site.jpg" /></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>Astro Boy director David Bowers discusses his take on the classic anime character.</td></tr></table><p></em></p>
<p><em>written by Tara Bennett </em></p>
<p>The first official day of San Diego Comic-Con 2009 was a doozy for animation and visual effects aficionados as almost the entire programming lineup in Hall H, the 6,000 seat theater at the San Diego Convention Center, featured sneak peeks at the most anticipated 3-D films set to release in the next year. Imagi’s <em>Astro Boy</em>, Disney’s <em>Alice in Wonderland</em> and <em>Tron Legacy</em>, Sony’s C<em>loudy with a Chance of Meatballs</em> and the mother of them all, James Cameron’s <em>Avatar</em> all debuted footage in 3-D to rapt audiences.<br />
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Behind the scenes at the Con, VFXWorld/AWN talked to the creative minds behind all of those films for our exclusive Comic-Con blog coverage. The following is some of the Thursday highlights:<br />
<strong><br />
Imagi’s <em>Astro Boy</em></strong><br />
Imagi Studio’s adaptation of Osamu Tezuka’s iconic manga <em>Astro Boy</em> screened more footage at its panel on Thursday morning. Afterwards director David Bowers (<em>Flushed Away</em>) talked to a small group of reporters, including AWN, where he expressed that initially he had some concerns about losing the Japanese charm of the original with a Western translation. “I was worried but to make sure we didn’t I have been working very closely with Makoto Tezuka, who is Tezuka’s son. He looks after his father’s estate and he’s a filmmaker himself; a very creative guy. He’s given quite a few notes along the way in terms of design and some of the cultural differences. He’s very happy with the movie so I’m not worried.”</p>
<p>As to those design notes, Bowers expanded, “<em>Astro Boy</em> is a beautiful example of design work. The drawings are wonderful. I just wanted to make sure he had the same appeal and the same…I don’t want to say cuddly…but he is very cute. We were very, very careful to stay in the realms of what <em>Astro Boy</em> is. There are so many versions of <em>Astro Boy</em> now that amongst them all ours is one of the most faithful.” Describing his palette choices for the film, Bowers said the film was split into two main environments: Metro City and the Earth surface. “It’s a colorful movie. Metro City is quite neutral, so I set things at certain times of the day to change the color of the light that reflects so the palette is constantly changing. Most of our artists are based in Hong Kong, so the film has a very Asian feel.”  <em>Astro Boy</em> opens in theaters October 23, 2009.</p>
<p><strong>Sony’s <em>Cloudy with a Chance of Meatballs</em></strong><br />
Phil Lord and Christopher Miller, the co-directors of Sony’s 3-D CG adaptation of the popular children’s book <em>Cloudy with a Chance of Meatballs</em>, said this particular story seemed like a perfect fit for the studio’s first foray into the burgeoning format. In a press conference after their panel, in which they introduced the film’s second trailer, Miller said, “Obviously a movie about food falling from the sky is perfect…if any movie is going to be in 3-D it would be this one so you can have an immersive, spectacle experience.”</p>
<p><strong>Disney’s <em>Tron: Legacy</em></strong><br />
After 30 years of development, the sequel to <em>Tron</em> (1982) is finally a reality. Director and writer Steve Lisberger’s <em>Tron</em> is still considered one of the films that heralded the start of the cinematic CGI animation revolution and now Tron: Legacy will introduce that look and mythology to a new generation. In the sequel Jeff Bridges returns as Kevin Flynn and is joined by newcomer Garrett Hedlund, who plays his son Sam Flynn.</p>
<p>In an exclusive one-on-one interview with AWN, <em>Tron: Legacy</em> producer Lisberger shared his thoughts on the changes in digital cinema just in the span of three decades. Lisberger opined that he’s found that the inextricable intertwining of technology to filmmaking has created more complications than expected. “The way we make films now, the question is will they remain classics or is technology on such a conveyor belt that you are always going to be able to timeline when a film is made? It’s interesting to go back and look at <em>Titanic</em> and it looked one way when it first came out and now…It’s one of the reasons I like the <em>Tron</em>-look because the tools are there to enhance the <em>Tron</em>-look, but it’s still the <em>Tron</em>-look. I think it’s evolving. Making the transition from 2-D to 3-D, when you do certain things in 2-D like adding texture to create the illusion of space, when you go to 3-D you realize you really need the actual space. You need the volume and the architectural reference. I think it’s going to be interesting how technology over the next 10, 20 years affects how motion picture environments are done, how costumes are done and sooner or later how actors move in the genres. I’ve got to believe it’s got to effect you compared to watching yourself just in 2-D.”<br />
</p><table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><img alt="Of course Tim Burton drew a crowd." src="http://events.animationblogspot.com/files/2009/07/TimBurton-Site.jpg" /></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>Of course Tim Burton drew a crowd.</td></tr></table><p><br />
<strong>Tim Burton’s <em>Alice in Wonderland</em></strong><br />
Director and cinematic visionary Tim Burton appeared at his first Comic-Con 30 years to debut the trailer for his 3-D adaptation of Lewis Carroll’s classic <em>Alice in Wonderland</em>. It’s the director’s first live-action foray into the format and he said that Alice’s adventures naturally lend themselves to 3-D technique. “I am personally not out to make it a gimmick. Rather it enhances and puts you in this world more. Just with the Alice material with her growing and shrinking in the spaces and places, it helps the experience. I think the gimmick elements are falling to the wayside. When I converted <em>Nightmare</em> to 3-D I felt like it was the way it should have been. You felt the texture of the puppets more…and it made the textures more real.”<br />
</p><table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><img alt="Director James Cameron and producer Jon Landau discuss the most highly anticipated film of the Con." src="http://events.animationblogspot.com/files/2009/07/CameronLandau-Site.jpg" /></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>Director James Cameron and producer Jon Landau discuss the most highly anticipated film of the Con.</td></tr></table><p><br />
<strong>James Cameron’s <em>Avatar</em></strong><br />
In easily the most-anticipated 3-D presentation of the day, James Cameron hosted a panel for his four-year in the making epic <em>Avatar</em>. It was the first time the director had screened footage to the public and they were wildly enthusiastic for the colorful, immersive sequences that filled 25 minutes of the panel time. Audiences were treated to several sequences cut together that outlined the general story of the film and Cameron’s wholly created CGI and mo-cap world known as Pandora. In a small roundtable interview with outlets including VFXWorld, Cameron revealed that it was his long-time creative collaborator, the late Stan Winston, who prodded him into embarking on the vastly challenging filmmaking project. “When I first showed him my 3-D footage from [the deep sea exploration] documentaries I said, ‘I am thinking about doing a 3-D film. I’ll do something small to start out with and build up.’ He said, “No, no, no. You do your biggest and your best idea in this. You do your <em>Star Wars</em> in this.” Stan could be like that. He was so crazily intuitive. Boom; right to the idea. He was right.”
</p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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